Thursday, 8 November 2012

UH 5; lesson 2; Maya Camera Projections

For this Matte Painting project, I must use a piece of geometry and project an image from Maya cameras onto the geometry. I must use Matte Painting techniques to create adequately high-quality images ready for projecting. The Render Camera must move through the 3D scene.

(Below) Research images































(Below) Maya Geometry and Maya playblast rendered through NUKE. ColourCorrect nodes have been applied and the shadows saturation and contrast have been altered slightly, just because I felt like it really.




















(Below) Texture images before modification for projection.






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